He who wishes to be rich in a day will be hanged in a year.
-Leonardo da Vinci

Crimes

  • Alot of noobs tend to be lost when it comes to what crimes they should be doing and when. In this guide I will break down what crimes are best for starting out as well as all throughout your gameplay.
  • NOTE: Crimes are not an overnight thing. This is a serious process to get to the top. Building your NNB (Natural Nerve Bar) will take time. Quite frankly you most likely wont even come close to completing this guide in the next few years. Keep in mind the more active you are the more you will progress.
  • So lets start out with the basics. Obviously you need nerve to commit crimes, your NNB (Natural Nerve Bar: Your max amount of nerve to be stored less any perks from merits, faction, and other boosts in the game.) starts out at 15. Over time you can increase this to a max of 60 NNB. You increse this bar by successfuly commiting crimes, when you fail a crime and get put in jail you lose Crime XP (A hidden stat). The higher your NNB the more successful you are at commiting crimes. When you fail a crime you either get sent to jail or you get some random reason why the crime didn't pan out. If you get sent to jail then you will lose Crime XP in the amount that equals up to 20x the amount of 1 successful crime up to a max of 1% of your total Crime XP. If you weren't sent to jail and you get a blue banner then you lose nothing or gain nothing, same goes for the hospital. With this huge loss compaired to so little gain it is important to do crimes that you are more likely to succeed in. So lets break those down right after we cover the basic requirements in this next section.


  • Requirements

  • There are requirements to do specific crimes. Here are those requirements broken down. You can see the items and the live market values of those items below.